TD Master Devlog #2 – Levels, Performance, and Expanding the Battlefield
Welcome back to the TD Master devlog.
Development has now shifted from building core systems to refining, expanding, and stabilizing the full game experience. The focus has been on completing levels, improving performance, and addressing feedback from the demo and beta testing.
Level completion and pathfinding
A major part of the recent work has been finishing levels and ensuring that enemies navigate them correctly.
This includes decoration, layout adjustments, and extensive work on pathfinding. As levels have become more complex, ensuring stable navigation across all areas has been critical.