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Development Log

TD Master Devlog #2 – Levels, Performance, and Expanding the Battlefield

TD Master Devlog #2 – Levels, Performance, and Expanding the Battlefield

Welcome back to the TD Master devlog.

Development has now shifted from building core systems to refining, expanding, and stabilizing the full game experience. The focus has been on completing levels, improving performance, and addressing feedback from the demo and beta testing.

Level completion and pathfinding

A major part of the recent work has been finishing levels and ensuring that enemies navigate them correctly.

This includes decoration, layout adjustments, and extensive work on pathfinding. As levels have become more complex, ensuring stable navigation across all areas has been critical.

TD Master Devlog #1 – Foundations, Traps, and Progress

TD Master Devlog #1 – Foundations, Traps, and Progress

Welcome to the first TD Master devlog.

Work has been moving steadily, and this first update focuses on laying the foundation for the game. A lot of recent development has gone into core gameplay systems, trap placement, enemy interaction, and making everything feel more responsive and satisfying to use.

Core gameplay direction

TD Master is built around trap-based defense combined with direct player involvement. Positioning, planning, and moment-to-moment decisions all play a role.